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Updates

Before you Update...

  • Always follow the steps below every time you update files.

  • This prevents errors and keeps your saves safe.

Update Steps

  • Backup your Saves, Tray files, and Mods folder

  • Delete all old files from the Mods folder (do not overwrite — this almost always causes problems).

  • Clear your cache.

  • Check the Updates Overview for any special instructions.

  • Download and install the updated files in your Mods folder.

List of Content Links

  • If you want to download the updated files quickly, check out the Content Status page for links.

Having Issues After Updating?

  • If you get errors or the save won't load → follow the instructions in Troubleshooting.

Nov 3, 2026

Content/Patch Updates

🛠️ Notable Fixes

  • Lots of little fixes. I went through everything to fix issues that didn’t break the game but did break immersion: wrong restaurant menu pictures, duplicate dishes, the wrong recipe names in the action queue, incorrect descriptions, odd spoil times, recipes using the wrong ingredients, and more.

  • The notebook works again. It wouldn’t open properly for most of you and gave an error instead. That error and the broken pages behind it are fixed.

  • No more dark plants. My custom harvestable plants no longer look super dark indoors, so you can finally have a brighter, more inviting greenhouse!

  • Sheltered Garden works consistently. Harvestable plants on sheltered lots become sheltered right away and stay that way through season changes and visits to other lots.

  • Retail/small business displays fixed. Flower fridges no longer throw errors or disappear on Businesses & Hobbies lots. Customers can move freely around crates, barrels and fish displays. Fish work in retail displays again.

  • The Cheese Press, Grinding Mill, and Liquid Press now wait for your Sim to approach before starting and work properly when you own more than one.

  • Expert Preserver works as intended. Bulk versions of preserved items and cheeses made by an Expert Preserver stay fresh forever, while individual servings spoil normally. This only applies to newly crafted items, not ones you already have.

  • Brazen Delivery purchases. Purchased items should arrive in their proper states, and delivery bags should unpack as expected.

  • Gatherables and Seed Packs. Salt crystals, raw wood, and wild grass are more common when foraging or digging. Specialty Seed Packs work without errors, and you’ll get a generic seed pack if you don’t have the harvestable type that pack normally provides installed.


⚡ Notable Additions & Improvements

  • Missing-file notifications. If one of my installed downloads needs a core file or Scumbumbo's XML Injector and the game can’t find it, you’ll get a notification telling you which file seems to be missing. It’s a basic check, but it should catch most mix-ups, including files buried too deep in your Mods folder.

  • Ingredient quality matters. Products from the mill and liquid press now reflect ingredient quality. Better produce and higher quality crafted ingredients make better products, and that quality carries through to whatever you cook with them.

  • Sims stop raiding your ingredients. Sims should no longer help themselves to butter, cheeses, preserves, or other crafting ingredients from the fridge when they’re hungry. Gluttons, starving Sims, and a few others may still make the occasional questionable snack choice.

  • The cookbook is reorganized. Missing or misplaced game recipes have been sorted out, Cook by Culture is back, and there are new menus for Experimental Food, Wedding Cakes, Pet Recipes, and Off the Grid.

  • More ways to take servings. You can now take cones and bowls from ice cream cartons, servings from grand meals, and servings from seven more dishes, including delivery pizzas. Fizzy drink cases also have Grab All Bottles and Grab All Cans.

  • Preserving tweaks and additions. Put Away Preserving Items stocks a preserving shelf or rack with all the preserving items in your Sim’s inventory at once, while Take Preserving Items moves them all back. Collecting from a vessel returns it unless it breaks, and a brief message now tells you what happened. Tooltips show how long each stage takes, and cheese wheels have their own notebook pages.

  • Club activities. Make Cheese, Mill Ingredients, Press Juices and Oils, Canning, and Craft Preserved Goods are now club activities. Members can do them on their own at gatherings, and your Sims can take part during a Businesses & Hobbies class. You can’t host a class specifically for them yet, but I’m looking into it for a future update.

  • Gardening. Most tending actions now work on out-of-season plants, bringing them more in line with my custom harvestables. Low plants also use an better Take Cutting animation.

  • Custom harvestables and gatherables in Collections. With Immersion installed, my harvestables and some gatherables appear in the bonus section of their respective collections. You can track what you’ve found and its rarity without affecting the main collection’s completion.

  • Grass Crafting from the world. Click grass on a table or the ground and choose “Use to Craft” without moving it to your Sim’s inventory. The animation that stretched children while crafting is also fixed.

  • Recipe lists instead of bubbles. The grill, campfire, microwave, coffee and tea makers, pressure cooker, and more now open a full recipe list with ingredients instead of bubbles to click through.


📝 A Few Things Work Differently

  • ModCORE Immersion replaces the old modules. Immersion is now the home for all the module features, including harvestable plant overrides. Like the modules, it will likely conflict with other mods. It has one file per type of override or adjustment across all packs, instead of separate files for each pack.

  • Some items now require a pack. Canned goods require Cottage Living, fizzy juices and seltzers require Eco Lifestyle, and nectars require Horse Ranch. The objects themselves used to work in the base game, but their attached tunings caused errors without the right pack. The game now skips those parts unless you own the required pack.

  • Cooking and crafting cost a small fee. Prices have been adjusted to better match the game’s own dishes. Crafting has a small fee even when your Sim has all the ingredients, so it doesn’t break immersion when no recipe ingredients are installed. It should still be profitable to craft and sell the finished products, even if you buy the ingredients.


Website descriptions won’t be updated right away, but most things in this release work much as they did before. I mainly want to update the data behind the scenes so recipes and ingredients link up properly in searches, and make the mod descriptions clearer.



🔽 Installing This Update

The cleanest way is to delete and download fresh copies of everything in these categories:

  • ModCORE

  • Crafting

  • Food & Drink

  • Harvestables

  • Gatherables

  • Mods: Crafting & Skills, Gameplay & Objects, and Improvements


Everything in these categories has been updated. So many files have been renamed or merged that starting fresh is the safest option.


PATRONS: This includes you! Delete your beta files and download fresh copies of the folders too.


If you decide to update one file at a time (not recommended), delete the files below. They won’t work anymore.

  • brazenlotus_ModCORE_IngredientTags_Enabler.ts4script

  • brazenlotus_ModCOREmodule_BG_Fishing.package

  • brazenlotus_ModCOREmodule_BG_Woodworking.package

  • brazenlotus_ModCOREmodule_EP01_Retail.package

  • brazenlotus_ModCOREmodule_GP01_Woodworking.package

  • brazenlotus_ModCOREmodule_SP04_PumpkinCarving.package

  • brazenlotus_ModCOREmodule_SP46_Recipes_Standmixer.package

  • brazenlotus_ModCOREmodule_All_HarvestableOverhaul.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Blackberry.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Blueberry.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Cranberry.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Grapefruit.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Honeydew.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Lime.package

  • BrazenLotus_BG_recipe_Fizzing_FizzyJuice_Orange.package

  • BrazenLotus_BG_recipe_Fizzing_Seltzer_Blueberry.package

  • BrazenLotus_BG_recipe_Fizzing_Seltzer_Cranberry.package

  • BrazenLotus_BG_recipe_Fizzing_Seltzer_Grapefruit.package

  • BrazenLotus_BG_recipe_Fizzing_Seltzer_Lime.package

  • BrazenLotus_BG_recipe_Fizzing_Seltzer_Orange.package

  • BrazenLotus_recipe_BG_Mill_Flour_EA_Single.package

  • BrazenLotus_recipe_BG_Mill_Sugar_EA_Single.package

  • BrazenLotus_EP05_recipe_Woodworking_Garden_InsectFarm.package

  • BrazenLotus_GP11_DrinkSet_CoffeeHot_ItalianCaffe.package

  • BrazenLotus_GP11_DrinkSet_TeaHot_TeaParty.package

  • BrazenLotus_BG_Fish_Mollusk_Mussel.package

  • brazenlotus_MOD_object_EP03_FoldyTheFoldableMetalChair_Portable.package

  • brazenlotus_MOD_object_GP01_MarketTent_Portable.package

  • brazenlotus_MOD_gameplay_SP07_VoidcritterShop_Cards+Comics.package

  • brazenlotus_MOD_gameplay_SP07_VoidcritterShop_Deco.package

  • brazenlotus_MOD_gameplay_EP06_OTGwater_AWellRunDry.package

  • brazenlotus_MOD_gameplay_EP10_OTGwater_PeekOfSpring.package

  • brazenlotus_MOD_gameplay_EP14_OTGwater_OldWell.package

  • brazenlotus_MOD_gameplay_EP14_OTGwater_RanchersWaterPump.package

  • brazenlotus_MOD_gameplay_BG_LotChallenge_LivelyGarden.package — currently broken; it will return in a later update.

  • brazenlotus_MOD-EA_improved_BG_Bookshelves_NoPurchase.package

  • brazenlotus_MOD-EA_improved_FillMoreHunger_Harvestable_BG.package

  • brazenlotus_MOD-EA_improved_FillMoreHunger_Harvestable_GP04.package

  • brazenlotus_MOD-EA_improved_BG_cuttingBoard_Rustic.package

  • brazenlotus_MOD-EA_improved_BG_cuttingBoard_RusticV2.package


Translations


Some of you mentioned the previous translations weren’t great, so I’ve started using some of DeepL’s other tools in the translation process in hopes of improving them. They’re now offered as separate files if they're still off or you’d rather not use them.

To remove them, search your Mods folder for “_translation” and delete those files. The mods will then appear in English only. If you keep the translations, be sure to keep each file with its matching mod so they load properly.



CHANGELOG:

🐛 Fixed
🛠️ Changed
♻️ Compatibility
⚡ Improved
🧹 Cleanup

Sep 14, 2025

Patch Update | August & September

I finally have updates for you all for the last 2 game patches. They should no longer cause LE's or issues with seed packs.

Seed pack compatibility has been removed for my custom harvestables temporarily. I'll have a fix for my custom seed packs soon to accommodate this.

Harvestable Overhaul is back as a Core Module! On Curseforge, you need to click the file name in the 'Files' tab, then scroll down and click the 'Additional Files' tab to see all available files.

Jul 17, 2025

Patch Update | 1.116.202

This update is for the Core Mod only. It should now work with the most recent patch.


🚨IMPORTANT🚨

I've added a new 'Cheats' script. You should install this if you plan on removing my mods and want to avoid LE's.

I may add more cheats in the future, but for now, this script adds a new cheat, bb.cleannotebook. For more detailed information about this cheat, please visit HERE.

ALSO...the Xml Injector has been updated, so make sure you have the most recent version installed!


NOTABLE UPDATES:

Various lingering errors related to KeyError and NoneType errors have been resolved.

Some resources have been relocated to the Core Mod from the Food & Drink Core. If you're using a tool to detect conflicting files, it will flag these, but you can ignore them as they shouldn't cause you any actual errors. The duplicate resources that trigger this will be removed from the Food & Drink Core with the next update.

Gardening notebook entries will look a little wonky until the harvestables and Harvestables Core are updated.

Versioning for core mods has been updated to use a date format, making them easier to track.

Apr 14, 2025

New Content Update 04.14.25

This update includes some fixes as well as support for new content. 


Notable Updates:


  • All table settings and Lotsa storage items require the Core Objects Mod instead of the Core Mod. You will still need the Xml Injector.

  • Woodworking recipes now work with Simple Living.

  • Hot drink sets now Base Game compatible with proper animations.

  • I made some updates to the cheese press recipes so you may need to delete the cheese press from your lot and replace it with a new version to avoid any LE's.

Mar 30, 2025

Hotfix & Update 03.30.25

Just a couple of hotfixes for some issues with the Harvestable & Food & Drink Core Mods I released the other day. I also have a fix for the issue where sims would collect beetles instead of crickets from the insect farm.

Mar 28, 2025

Content Update 03.28.25

This is a large update with lots of fixes and a few new additions and changes. 


I want to start off by letting you know that any updated mods have been translated in all languages! Translations were generated using translation software, so there may be minor errors or sentence structure issues. If you notice any significant errors, please let me know on Discord. In the future, I will gradually add translations to all of my content.


The biggest change with this update is that I'm retiring the Core Retail mod in favor of the new Core Objects mod. This aims to simplify things for those who want to focus solely on object-related content without any extra stuff from my other mods. This means that you'll only need the Core Objects file for objects and object mods instead of the more comprehensive Core Mod.


🚨If you have the Core Retail file installed, you'll need to delete it (brazenlotus_ModCORE_Retail), then install the new Core Objects file and the retail Core Module (brazenlotus_ModCOREmodule_EP01_Retail).🚨


The second biggest change is that I removed the Core Harvestables optional file due to some issues it was causing. Instead, I've added a small override that makes it clearer when a plant is dormant, and I will add new interactions to care for dormant plants soon!


🚨If you have the Overrides file installed, please delete it (brazenlotus_ModCORE_Harvestables_OptionalOverrides)🚨


Functional RV's and Portable Market Objects have been added back to the site. The tarp has been removed for now because there's still some issues with being unable to grab it after placing in-world.


I've also updated my retail Crates, Barrels, and Flower Fridge to work with Businesses and Hobbies. The caveat (for now) is that you also have to have Get to Work installed to use them. It's going to take a little while to complete, but I will have an update in the future that allows you to use them with both. 


I've renamed some of the interactions to make them more clear, and added some new interactions so you can use them with your small business. The storage displays work GREAT on small business lots because you can choose to stock the whole surface from the inventory. If you have Core Crafting installed, you can even store items in bulk based on their category, making it super easy to store, stock, and sell a ton of items all from the same place!


Another note about Crate & Barrel storage displays - the inserts were previously able to slot into the surface of the object so it could be moved around together. Unfortunately, making that compatible with Businesses & Hobbies was not possible in their current state, but I will find a better way to do this with the new versions.


I wanted to upload these as soon as possible, but it may take a day or two to update the information on the site to reflect these changes.


Mar 22, 2025

Content Update 03.25

Content Updates

Dec 16, 2024

Content Update 24.12

This update includes some small fixes and support for upcoming new content. See changelog below for a list of files that were updated.


IMPORTANT NOTE: The file name for my Custom Prepped Ingredients has changed - you MUST delete the old version before installing the new one!

Nov 3, 2024

Patch Update 1.110.265

The 'No Shared Inventory' mod has been updated to be compatible with the patch and I've also updated all my harvestables, crafting recipes, and food recipes to be compatible with the new Ghost Powers in the Life & Death pack. 


I've also included fixes for a bunch of reported issues, see the tabs above for details.


Just a heads up - the information on BrazenLotus.com and Curseforge may not be updated with the most current info. I know I've been working on it for a while but I didn't realize there were so many things I needed to fix/update on the backend so it's taking longer than expected. If you need quick info on how some of my mods work, you can check out the 'Reference Info' cheats on the Brazen Homestead Craftbooks and/or any planter. 


BEFORE YOU DOWNLOAD:

🚨 Please read and follow my Installation & Updates post to install these updated files.

🚨 If your save won't load after installing, see the Save or Lot Won't Load for how to fix it.

🚨 If you are triggering an LE or have some other issue after installing see the Troubleshooting Issues post.

Sep 19, 2024

Content Update 24.09

There were no issues with my mods after yesterday's patch. This is a content update that fixes several reported issues and includes a few small improvements. 

BEFORE YOU DOWNLOAD:

🚨 Please read and follow my Installation & Updates post to install these updated files.

🚨 If your save won't load after installing, see the Save or Lot Won't Load instructions on how to fix it.

🚨 If you are triggering an LE or have some other issue after installing see the Troubleshooting Issues post.

Aug 14, 2024

Update 8.17.24

This update includes some fixes and support for new content. 


The most noteworthy updates are to some of my food recipes. I'm not sure how it happened but some of my recipes weren't fully updated for the Home Chef update so they weren't showing up for people who didn't have specific packs installed. I think I got them all fixed so if you were having this issue you should be able to access these recipes again. 


I also fixed the bug where plants grafted to other plants would show up in the tooltip as 'Grapes'.

Jul 28, 2024

Update 7.28.24

The patch didn't effect my mods but over the last couple of months I've made a lot of changes to how things work and there are quite a few files you'll need to delete before installing the new versions. This is a large update and there are quite a few bug fixes included as well :)


DO NOT try to overwrite the old files - I've changed some filenames so this will cause you to have duplicate files or it can cause issues if the file doesn't overwrite properly.


Core Mods: 

I've included some new scripts that allow me to alter in-game stuff to work with my mods. This means they shouldn't conflict with other creators mods and you no longer need to use override files, making some of my mods obsolete. You'll want to delete the following mods/modules completely from your downloads folder: 


Files to Delete:

  • Core Modules where their name ends with: Ingredients / Various / Nectar / Canning / Food

  • Mods | Fixes: Store your Wedding Bouquets / Store your Seed Jars / Fish & Herbs in Retail Fridge


I've also added some new interactions to the Brazen Homestead Craftbooks and all pots, planters, and garden soil that will add Reference Info to your sim's notebook. This is to help you navigate some of my content and reduce the need to constantly visit my site for details on a specific mod. These entries will be updated as needed.


Lastly, I've moved the inventory transfer interactions, 'Grab' and 'Put Away' to the Core Crafting mod since it makes more sense if you're using a lot of my crafting ingredients. People who only need the Core Mod installed for recipes or another mod will no longer see these interactions on their fridge and storages.


Harvestables: 

Harvestables have had an overhaul to update them and make them work with a few upcoming mods. You'll need to delete ALL the old files and install the new ones, as I said previously, DO NOT try to overwrite them. 


This update may cause some plants to disappear or no longer function, and if that's the case you'll need to replant them. If you're concerned about losing your progress, you can shift-click the new plants to cheat them back to their original condition. I know this is a pain but there were some changes I needed to streamline my workflow (and allow me to make content faster!) so it had to be done.


There is a new, optional file included with the Core Harvestable file called 'OptionalOverrides'. This contains overrides of all the gardening interactions like 'Weed' or 'Water' so that your sim can tend to a plant that is 'Out of Season'. Since my harvestables will grow out of season, it's highly recommended you install this file. I will look at finding a way to do this without an override in the future.


Harvestable descriptions now include a small blurb called 'Garden Lot Traits'. This is only relevant to the new lot challenges coming next week so you can ignore that for now. 


Notes: 

  • I did my best to test as much as I could but with an update this extensive it's possible I missed something. Please let me know on Discord if you run into any bugs!

  • I realized today that it may be difficult to tell which EA ingredients and harvestable plants have been adjusted so I'll be adding some text or notebook entries over the next couple of weeks in an effort to make it more clear.

  • The information on the site will need to be updated to match everything in this update - please be patient with me while I work on that over the next week or so


BEFORE YOU DOWNLOAD:

🚨 Please read and follow my Installation & Updates post to install these updated files.

🚨 If your save won't load after installing, see the Save or Lot Won't Load instructions on how to fix it.

🚨 If you are triggering an LE or have some other issue after installing see the Troubleshooting Issues post.


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